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EdTech Gamification Workshop

Event Speaker(s): 
Oliver Rose
Adam Kardos
Sunday, January 29, 2023 - 11:00am to 12:00pm

These EdTech practical workshops are for language teachers who want to know more about EdTech and look for different ways to implement new ideas in their teaching. Each presenter will demonstrate an EdTech tool and give the audience some hands-on experience.

Abstracts:

Oliver Rose - Three web apps for ‘live’ in-class games

The presenter will introduce the following web apps which he designed, with input from Paul Raine, who also programmed them:

a) LingoMatchLive: In this communication game, players are divided into pairs who have to describe a list of target words to each other without saying the actual word (similar to the well-known ‘taboo’ game). A leaderboard shows the progress of the pairs, adding some fun pressure to communicate more quickly and fluently. It can be accessed free with no registration required here: https://lingomatch.live

b) LingoBingo: This is a bingo game in which the game host describes the target item and can see the progress of players as they respond on their smartphones. Game contents can be customized to use pictures or text. Students can also host a game with their group from their phone. It can be accessed free with no registration required here: https://lingobingo.live

c) LingoLabLive: This game has students competing with each other to create target sentences from given prompts. The prompts can be a combination of text, picture and audio. The answer can be set to one of 3 difficulty modes. It can be accessed free with no registration required here: https://lingolab.live

In this session the games will be demonstrated and their design and use will be discussed.

Adam Kardos - Digital Gamification for Young Learners 

In recent years we have seen a proliferation of digital learning resources. Many of these make use of gamification in order to keep learners motivated. But are simple digital games and points enough to keep young learners fully engaged and putting in the extra work they need to learn a language? How exactly do digital gamified learning resources motivate young learners? This presentation will use Self Determination Theory to examine the effects of fun, points trophies and other features of gamification on the motivation of young language learners. 

Bios:

Originally from Australia, Oliver Rose has taught EFL in Japan for 18 years and currently teaches at Kwansei Gakuin University in Hyogo, Japan. His special interests are in TELL (Technology Enhanced Language Learning) and materials design, especially for providing intensive productive language practice.

Adam Kardos, founder of AAS Press, is a teacher trainer and curriculum writer based in Hyogo. He has published textbooks and readers for young learners including Spring Country and Here Come the Unicorns, winners of the Language Learner Literature award. He has also produced the Gamerize Dictionary, a gamified learner dictionary app.

Address: 
Japan
Event in Planning: 
Scheduled
Event Type: 
Online Meeting: 
Yes
Cost for JALT Members: 
Free
Cost for non-JALT Members: 
Free